Teamfight Tactics patch 11.15 reputable notes introduce Set 5.5 Reckoning: Dawn of Hope

Image by means of Riot Games

Teamfight Tactics patch 11.15 can be taking a look to convey the “Sentinels of Light: match to the League of Legends-based board recreation.

The replace can be referred to as “Dawn of Hope, and the devs can be taking a look to introduce a ton of adjustments to the sport in birthday celebration of the development.

Teamfight Tactics lovers searching for an in depth description of the patch can glance up Riot’s reputable website online.

However, for a temporary evaluation, listed below are all of the main highlights.

Teamfight Tactics patch 11.15 reputable notes

Set 5.5 Mechanics

  • Lowered the common selection of bonus Orbs fairly
  • Increased small Orbs moderate worth from 2.54 to 3 gold
  • Small Orbs containing two one-cost champs adjusted to 3 one-cost champs
  • Small Orbs containing one two-cost champ modified to 1 two-cost champ and one gold
  • Small Orbs containing two gold modified to 3 gold
  • Medium Orbs moderate worth: 5.72 to five.6 gold
  • Medium Orbs now have an opportunity to include three-cost and a two-cost drop
  • Medium Orbs containing Neeko and two-cost champ modified to Neeko, two-cost champ, and one gold
  • Gold Orbs can now drop the Tome of Traits
  • Gold Orbs containing Spatula and Neeko’s Help drop price decreased fairly
  • Minimum pieces won are actually 10 parts and one Radiant Item after the Stage 4-7 Raptor Round

Armories have won a number of changes, just like the constant go back of the Stage 4-2 Armory.

  • Stage 2-2 Armory has two usual parts
  • Stage 3-2 Armory moved to 3-6
  • Stage 3-6 Armory accommodates a complete of 5 Radiant pieces
  • Stage 4-2 Armory is assured as both two parts, 3 parts, or 3 parts, and one particular merchandise
  • Stage 5-2 Armory is much less most likely and can by no means include parts
  • Stage 6-2 and 7-2 Armories remained unchanged

A complete of 3 adjustments have been implemented to Carousels.

  • Stage 5 Carousel can now every now and then include trademarks
  • Stage six carousels can include complete pieces
  • Stage six carousels can include trademarks

Set 5.5 champions and characteristics

New Traits

  • Akshan: Ranger and Sentinel
  • Gwen: Mystic and Inanimate
  • Fiddlesticks: Mystic, Abomination, and Revenant
  • Galio: Draconic, Sentinel, and Knight
  • Irelia: Legionnaire, Sentinel, Skirmisher
  • Miss Fortune: Forgotten and Cannoneer
  • Lucian: Sentinel and Cannoneer
  • Rakan: Sentinel and Renewer
  • Pyke: Sentinel and Assassin
  • Olaf: Sentinel and Skirmisher
  • Senna: Sentinel and Cannoneer
  • Tristana: Hellion and Cannoneer

Abomination transform

Image via Riot Games
Image by means of Riot Games
  • Ally deaths required to lively the Monstrosity used to be decreased from 3 to 2
  • The Monstrosity offers 150/200/250 magic injury within the house the place it stops charging
  • Lifesteal for the Monstrosity used to be greater from 40 to 60 %
  • The Monstrosity lifesteal now not scales off of AP
  • Duration of the Monstrosity Enrage spell used to be greater from 3 to 5 seconds
  • Armor and magic resistance for the Monstrosity used to be decreased from 40/65/75 to 40/50/60
  • Health of the Monstrosity used to be greater from 1,000/1,600/2,200 to one,200/1,700/2,100
  • Attack injury for the Monstrosity used to be decreased from 100/140/180 to 70/80/90
  • The Monstrosity’s well being consistent with celebrity stage used to be greater from 100/160/220 to 120/170/210
  • Attack injury for the Monstrosity consistent with celebrity stage used to be decreased from 10/14/18 to 7/8/9

Forgotten transform

The Forgotten trait (2/4/6/8) used to be additionally transformed because of the removing of Shadow pieces in Set 5.5. Champions throughout the Forgotten trait achieve bonus assault injury and talent energy.

Each victorious struggle they take part in will increase the bonus via 10 %, stacking as much as 5 instances.

Other adjusted characteristics

  • Assassin crucial strike likelihood: 10/30/60 to twenty/40/75 %
  • Assassin crucial strike injury: 25/55/90 to 30/60/100
  • Brawler six added with Health of 400/1,000/1,800
  • Dawnbringer most well being heal decreased from 30/60/90/130 to 30/55/80/120 %
  • Dawnbringer therapeutic ticks: 10/20/25/30 to ten/15/20/25
  • Dawnbringer injury amp consistent with proc: 12 to ten %
  • Draconic moderate worth of 3 trait eggs: 3.25 gold to three.14 gold
  • Draconic moderate worth of 5 trait golden eggs: 9.25 gold to seven gold
  • Hellion adjusted to (2/4/6/8). Attack Speed ​​modified to five/30/75/150 %
  • Ironclad armor: 35/85/170 to 30/70/125
  • Mystic 5 added. Magic Resist: 40/100/200 to 40/80/150/250
  • Nightbringer defend most well being scaling: 30/60/90/140 to 30/60/100/250
  • Nightbringer bonus: 20/30/40/50 to twenty/30/40/80 %
  • Ranger six added. Attack Speed: 75/180/400
  • Redeemed AP/Armor/MR: 30/55/95 to twenty/35/75
  • Revenant 5 added. Revive with 10/30/60/one hundred pc well being, taking and working 25 % extra injury upon revival
  • Skirmisher defend most well being scaling: 25/45/75 to twenty/40/one hundred pc
  • Skirmisher bonus assault injury each and every moment: 3/6/12 to three/5/15
  • Spellweaver beginning skill energy: 25/55/85 to twenty-five/55/one hundred pc
  • Spellweaver skill energy consistent with stack: 2/5/8 to two/5/10

One-cost Set 5.5 champion adjustments

Image via Riot Games
Image by means of Riot Games
  • Aatrox: Armor and magic withstand greater from 30 to 35
  • Leona: Mana nerf from 0/60 to 0/80
  • Leona: Solar Barrier injury relief decreased from 30/60/250 to 30/50/200

Two-cost Set 5.5 champion adjustments

  • Hecarim: Maximum mana nerf from 40/90 to 75/125
  • Hecarim Spirit of Dread injury greater from 250/350/500 to 200/400/600
  • Hecarim Spirit of Dread therapeutic adjusted from 250/350/500 to 350/350/350
  • Sejuani is a Brawler along with Nightbringer and Cavalier
  • Syndra: Health greater from 550 to 600
  • Syndra: Units grabbed with Force of Will are actually untargetable
  • Syndra: Force of Will injury decreased from 300/400/600 to 250/350/600
  • Varus: Health greater from 550 to 600

Three-cost Set 5.5 champion adjustments

  • Ashe: Attack injury decreased from 65 to 60
  • Ashe: Mana nerf from 50/90 to 50/100
  • Ashe: Enchanted arrow injury adjusted from 300/450/750 to 300/450/650
  • Ashe: No longer has Verdant trait
  • Lulu: Attack pace greater from 0.6 to 0.7
  • Nocturne: Attack pace greater via 0.85 to 0.9
  • Nunu: Mana adjustment from 0/75 to 30/90
  • Zyra: Grasping Roots injury decreased from 200/350/650 to 200/300/575
  • Zyra: Grasping Roots stun period decreased from 2/2.5/3 to one.5/2/2.5 seconds

Four-cost Set 5.5 champion adjustments

Image via Riot Games
Image by means of Riot Games
  • Aphelios: Attack injury decreased from 75 to 65
  • Aphelios most mana nerfed from 0/90 to 0/150
  • Aphelios: Dark Vigil assault injury scaling greater from 140/150/180 to 400/425/500 %
  • Aphelios: Dark Vigil base injury greater from 125/150/300 to 150/200/400
  • Aphelios: Dark Vigil selection of objectives buffed from 4/4/8 to five/5/10
  • Diana: Health greater from 650 to 750
  • Diana: Attack injury greater from 55 to 75
  • Diana: Attack pace greater from 0.65 to 0.7
  • Diana: Mana buff from 80/160 to 70/140
  • Diana: Moonfall injury greater from 250/350/1,500 to 300/450/2,000
  • Jax: Health greater from 900 to 1000
  • Vel’Koz: Health greater from 650 to 700

Five-cost Set 5.5 champion adjustments

  • Garen: Trait modified from God-King to Victorious
  • Garen: Mana nerf from 40/100 to 100/180
  • Garen: God-Lion’s Justice most well being share injury greater from 20/25/200 to twenty-five/30/200 %
  • Garen: God-Lion’s Justice defend most well being % greater from 35/45/200 to 40/55/200 %
  • Garen: God-Lion’s Justice defend period greater from 4 to 5 seconds
  • Heimerdinger: Damage adjusted from 500/650/7,777 to 450/650/3,333
  • Kayle: Ascension One true injury decreased from 90/100/1,000 to 80/90/1,000
  • Kayle: No longer has Verdant trait
  • Teemo: Starting mana buff adjusted from 0/60 to 30/60


Changes to brand parts have been implemented following the removing of Shadow pieces. A complete of 5 pieces have been additionally transformed or given an added bonus.

  • Hellion brand: Made with Bow and Spatula
  • Cavalier brand: Made with Vest and Spatula
  • Dragon’s Claw Reworked: Grants 200 bonus magic resistance (together with parts). On being hit via magic or true injury from a capability, release a fireball on the skill’s caster that offers magic injury equivalent to 30 % in their most well being (one-second cooldown)
  • Hand of Justice Reworked: The holder good points either one of the next—+10 AD and +10 AP, and talents heal for 10 % of the wear and tear dealt. At the beginning of each and every making plans segment, this sort of buffs is greater to 40 %
  • Infinity Edge: Added impact grants +10 % crucial strike injury
  • Titan’s Resolve Reworked: Stacks are granted on assault reasonably than on crit. Attack injury and talent energy consistent with stack decreased from 3 to 2
  • Trap Claw: Renamed Banshee’s Claw
  • Banshee’s Claw Reworked: When struggle starts, the holder and all allies inside of one Hex in the similar row achieve a defend that blocks the primary enemy’s skill. It may be now not a Unique merchandise.
Edited via Sijo Samuel Paul

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